The problem comes when, by doing this, the yellow tanks lure the player into a trap. They often move into your line of fire if it wasn't already headed for them. It is important to note that sometimes these tanks will go suicidal. Getting in close and firing a burst deals with these relatively quickly. They are neither offensive nor defensive in their movements, but strongly avoid mines. Their turrets mildly seek the player, but their movement does not. They can lay up to four mines at a time they do this constantly and often for no apparent reason. They move at a fast speed, and can fire one slow bullet at a time. They are likely at their hardest in Level 7, with four of them. You will need to use shot deflection to protect your tank. If you are close enough to the teal tanks, their shots will simply be too fast to effectively dodge. This, however, is where the point-blank zone comes in. Why does it work? Because almost all the time, the teal tanks' shots will seek the current location of a player they won't aim for where you will be. In other words, if you are in a direct-confrontation situation, use this strategy to make their shots miss (especially in Levels 5, 6, 7, 13 & 18). The continuous movement strategy is simple: keep moving in one direction while shooting at these tanks if they can shoot at you. Two things to keep in mind when facing these tanks are the 'continuous movement strategy' and the 'point-blank zone'. Avoiding direct engagement is desirable, so stay under cover and use ricochet shots to destroy them. They are defensive in their movement, and avoid bullets and mines. Their turrets strongly seek the player, but their movement does not. They move at a slow speed, and can fire one rocket at a time.